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Hero Playbooks / Overwatch / Perks

Overwatch perks

Every hero picks one minor perk at level 2 and one major perk at level 3. Names come from Blizzard's hero pages; effects are in our own words.

Ana

  • Local Anesthetic (minor): A Sleep Dart hit now explodes instead, slowing targets around it and burning 45 damage into them across 3 seconds.
  • Speed Serum (minor): Using Nano Boost makes both Ana and the boosted ally move 30% faster.
  • Biotic Bounce (major): Biotic Grenade bounces after its first explosion and goes off a second time, dealing and healing 60.
  • Headhunter (major): Ana's Biotic Rifle shots can land critical hits on enemies.

Anran

  • Smoulder (minor): The burn on ignited enemies lasts an extra 1.5 seconds.
  • Heat Shield (minor): Using her Ultimate gives Anran 50 overhealth, plus another 50 for every enemy it ignites.
  • Short Fuse (major): When Inferno Rush hits an enemy, its cooldown drops by 1.5 seconds.
  • Hungering Blaze (major): The follow-up strikes of Dancing Blaze heal 25 more.

Ashe

  • Remote Detonator (minor): After throwing Dynamite, press E (default) again to set it off 0.5 seconds later.
  • Double-Barreled (minor): If Coach Gun knocks an enemy back, Ashe can fire it one more time within 2 seconds.
  • Viper's Sting (major): Landing 2 scoped shots in a row on the same target adds 25 damage.
  • Airburst (major): Dynamite thrown in the air explodes over a 40% larger area, and throwing it gives back 6 ammo.

Baptiste

  • Expanded Field (minor): Immortality Field covers a 30% larger radius.
  • Assault Burst (minor): Regenerative Burst also gives Baptiste 20% faster attack speed for 3 seconds.
  • Automated Healing (major): Any ability Baptiste uses activates his Shoulder Turret, which fires up to 3 healing shots at allies over time, 40 health each.
  • Rocket Boots (major): While in the air after Exo Boots, press SPACE (default) to dash sideways.

Bastion

  • Smart Bomb (minor): A-36 Tactical Grenade launches Bastion 25% harder and no longer hurts him.
  • Configuration Reload (minor): Every configuration change takes 4 seconds off A-36 Tactical Grenade's cooldown.
  • Lindholm Explosives (major): In Configuration: Assault, the rotary cannon is swapped for slower-firing explosive shells.
  • Self-Repair (major): Press E (default) to heal Bastion quickly.

Brigitte

  • Combat Medic (minor): Each melee hit on an enemy cuts 0.75 seconds from Repair Pack's cooldown.
  • Morale Boost (minor): Inspire triggered by Whip Shot lasts an extra 3 seconds.
  • Inspiring Strike (major): Shield Bash makes Brigitte 30% faster for 2 seconds, and Inspire triggered by Shield Bash heals all at once.
  • Whiplash (major): Enemies knocked back by Whip Shot can be slammed into walls for an extra 60 damage.

Cassidy

  • Bang Bang (minor): Cassidy throws two Flashbangs, the second reaching farther, but each deals 40% less damage.
  • Giddy Up (minor): Combat Roll gives Cassidy a 60% speed boost that fades over 1.5 seconds.
  • Rollin' Round-Up (major): Each bullet Combat Roll reloads also heals Cassidy for 15.
  • Silver Bullet (major): Instead of its usual secondary fire, Peacekeeper shoots a piercing round that causes bleeding; its cooldown is reset by Combat Roll and Deadeye.

D.Mon

  • Beast Within (minor): Landing Plasma Saber hits restores 40 health to Power Barrier.
  • MEKA Mobility (minor): Propulsors burn 30% less fuel while D.Mon is holding up Power Barrier.
  • Overstrike (major): Surging Strike heals D.Mon for 150% of the damage it deals.
  • Focused Fusion (major): Fusion Repeater trades fire rate for harder-hitting shots that have no spread.

D.Va

  • Bunny Power (minor): D.Va gets 75 temporary overhealth on Eject, and Call Mech also damages over a 50% wider radius.
  • Extended Boosters (minor): Boosters deal 40% more damage on hit and last 0.5 seconds longer when they connect.
  • Shield System (major): 100 of D.Va's health becomes shields, and Defense Matrix refills shields by 25% of the damage it absorbs.
  • Precision Fusion (major): Press R (default) and Fusion Cannons spread 75% less for the next 3 seconds.

Doctrine

  • Saving Grace (minor): Applying Invigorating Drones to an ally instantly restores 40 health.
  • Sanguine Siphon (minor): Doctrine recovers health equal to half the damage his Infused Eternal Scepter shots deal.
  • Transfusion (major): Dealing damage and healing both shave time off Infuse's cooldown.
  • Cost of Life (major): Doctrine gives up 25 maximum health in exchange for 20% more healing from Eternal Scepter.

Domina

  • Efficient Design (minor): Using Barrier Array gives back 50 shields and starts Domina's passive health regeneration.
  • Extended Power (minor): Photon Magnum reaches 20% farther.
  • Disruptive Detonation (major): Crystal Charge's explosion slows the enemies it hits by 30% for 2 seconds.
  • Corporate Retreat (major): Once per use, an active Barrier Array can be relocated to a new spot.

Doomfist

  • One-Two (minor): When Rocket Punch drives an enemy into a wall, Hand Cannon is reloaded with 2 extra shots beyond its normal capacity.
  • Survival of the Fittest (minor): Eliminations give 25 overhealth through The Best Defense, whose overhealth cap rises by 50.
  • Aftershock (major): Seismic Slam slows the enemies it hits by 40% for 2 seconds.
  • Power Matrix (major): Power Block soaks up projectiles during its opening 0.8 seconds.

Echo

  • Aerial Munitions (minor): Echo's ammo doesn't run out while she is using Flight.
  • Partial Scan (minor): Duplicate begins with 30% ultimate charge already filled.
  • Full Salvo (major): Sticky Bombs launches 2 more projectiles.
  • Focused Rush (major): While Focusing Beam is active, it reaches 8 meters farther and Echo moves 25% faster.

Emre

  • Suppressive Security (minor): Enemies struck by Override Protocol's light rounds are slowed 30% for 1.5 seconds.
  • Enhanced Agility (minor): When Emre isn't shooting, Siphon Blaster's speed boost is 20% bigger.
  • Heat Sink (major): Each direct Siphon Blaster hit gives back 60% heat and adds 0.1 seconds to its duration.
  • Cyber Adhesion (major): Cyber Frag sticks to whatever it touches and deals 40 extra damage to an enemy it is stuck to.

Freja

  • Relentless Barrage (minor): Each direct Take Aim hit gives back 5 ammo for her automatic bolts.
  • Momentum Boost (minor): Quick Dash travels 20% farther.
  • Aerial Recovery (major): After Updraft, Freja heals 30 health per second until she lands.
  • Rising Winds (major): Updraft has one more charge.

Genji

  • Swift Cuts (minor): Quick Melee takes 3 seconds off Swift Strike's cooldown.
  • Dragon's Thirst (minor): Dragonblade swings heal Genji for 30% of their damage.
  • Blade Twisting (major): Swift Strike adds 25 damage over time against enemies under half health.
  • Meditation (major): Genji regenerates 50 health per second during Deflect.

Hanzo

  • Sonic Disruption (minor): Sonic Arrow hacks Health Packs near it for 30 seconds.
  • Dragon Fury (minor): A primary-fire hit on an enemy speeds up Hanzo's attacks by 20% for 1.5 seconds.
  • Frost Arrow (major): Press R (default) to load an exploding frost arrow; enemies it hits move 35% slower for 2 seconds.
  • Scatter Arrows (major): Storm Arrows break into 5 shots on their first ricochet, each dealing 33% damage and bouncing once more.

Hazard

  • Reconstitution (minor): Jagged Wall hits fill Spike Guard past its maximum with 25% extra energy.
  • Anarchic Zeal (minor): Spike Guard's spikes heal Hazard for 40% of their damage.
  • Deep Leap (major): Violent Leap covers 20% more distance.
  • Explosive Impalements (major): Bonespur hits tag targets with spikes, which Quick Melee or Violent Leap's slash blow up for 30 explosive damage.

Illari

  • Rapid Construction (minor): Healing Pylon finishes building 300% faster and comes back 2 seconds sooner.
  • Summer Solstice (minor): Captive Sun boosts Illari's flight and attack speed by 20% and keeps her flying 3 seconds longer.
  • Solar Flare (major): Pressing it during Solar Rifle's healing beam heals every ally ahead of Illari for 100.
  • Sunburn (major): Outburst sets enemies on fire for an extra 50 damage over 3 seconds.

Jetpack Cat

  • Ulterior Motive (minor): 15% of the healing from Biotic Pawjectiles is turned into fuel.
  • Transport Shielding (minor): Jetpack Cat gains as much as 50 bonus shield health while carrying a hero.
  • Purrfect Form (major): Every Purr pulse is made up of 3 waves.
  • Claws Out (major): Every 6 seconds Quick Melee gets empowered: it wounds the target for 40 damage and slows them 30% for 1 second.

Junker Queen

  • Rampant Charge (minor): Rampage makes Junker Queen Unstoppable and cuts 6 seconds off all her cooldowns.
  • Battle Shout (minor): Commanding Shout refills Scatter Gun completely and speeds up allies' reloads by 50%.
  • Willy-Willy (major): A recalled Jagged Blade gets a 100% larger radius and deals 30 more impact damage.
  • Savage Satiation (major): Carnage heals Junker Queen for 100% of its impact damage.

Junkrat

  • Nitro Boost (minor): While driving RIP-Tire, press LSHIFT (default) for a short burst of speed, at the cost of 50% less RIP-Tire damage.
  • Bomb Voyage (minor): Launching himself with Concussion Mine gives Junkrat 35% faster attack speed for 3 seconds.
  • Mine Recycling (major): Getting an elimination with Concussion Mine gives back one charge.
  • Frag Cannon (major): Frag Launcher's projectiles fly 25% faster.

Juno

  • Familiar Vitals (minor): Pulsar Torpedoes lock on to allies 35% more quickly.
  • Locked On (minor): Each enemy hit by Pulsar Torpedoes takes 1 second off its cooldown.
  • Lift Off (major): Martian Overboots allow a triple jump.
  • Faster Blaster (major): During Glide Boost, Mediblaster keeps firing without pause.

Kiriko

  • Urgent Care (minor): Healing Ofuda fly 50% faster when they are heading to allies under half health.
  • Fortune Teller (minor): Each Kunai hit fires 2 Healing Ofuda toward an ally ahead of Kiriko.
  • Ready Step (major): After Swift Step, Kiriko attacks and reloads 40% faster for 3 seconds.
  • Foxtrot (major): Protection Suzu makes allies move 30% faster for 4 seconds.

Lifeweaver

  • Petal Protection (minor): Allies standing on Petal Platform heal 20 health per second.
  • Dashing Escape (minor): Rejuvenating Dash goes 30% farther.
  • Sow the Seed (major): Quick Melee while holding Healing Blossom throws a seed that another ally can grab for overhealth and extra movement speed.
  • Superbloom (major): If enough thorns stick within 2.5 seconds, they burst for 40 extra damage.

Lúcio

  • Soundwave Rider (minor): Riding a wall powers up Lúcio's next Soundwave with 25% more knockback and 50% more damage.
  • Beat Drop (minor): Using Sound Barrier also switches on Amp It Up for 4 seconds.
  • Noise Violation (major): While Amp It Up is running, Crossfade reaches 150% farther.
  • Accelerando (major): With Speed Boost playing, Lúcio attacks 15% faster, and three times that during Amp It Up.

Mauga

  • Kinetic Bandolier (minor): In the first second of Overrun's charge, Mauga reloads as much as 150 ammo.
  • Pyromaniac (minor): Setting enemies on fire with Incendiary Chaingun gives Mauga 50 overhealth.
  • Firewalker (major): Enemies hit by Overrun are set on fire.
  • Combat Fuel (major): Each critical hit banks 4 temporary overhealth for Mauga's next Cardiac Overdrive, up to a total of 150.

Mei

  • Skating Rink (minor): Inside Blizzard, allies move 25% faster and heal 50 health per second.
  • Glacial Propulsion (minor): A double jump raises a small ice pillar that throws Mei upward.
  • Deep Freeze (major): Keeping primary fire on an enemy freezes them briefly.
  • Cryo-Storm (major): During Cryo-Freeze, nearby enemies are slowed and take 70 damage per second.

Mercy

  • Angelic Resurrection (minor): Casting Resurrect gives Mercy 100 overhealth.
  • Winged Reach (minor): Guardian Angel reaches 30% farther.
  • Chain Boost (major): Caduceus Staff's damage boost is 5% stronger and also connects to a second ally nearby.
  • Double Dose (major): Flash Heal has an extra charge, but each one heals 10 less at base.

Mizuki

  • Wellspring (minor): Remedy Aura builds up 25% faster.
  • Exposed Soul (minor): Enemies hit by Binding Chain take 30% more damage from Mizuki for 2 seconds.
  • Resonant Return (major): Healing Kasa bounces one more time, and each bounce heals 10 more.
  • Quickstep (major): During Katashiro Return, allies inside Remedy Aura move 20% faster.

Moira

  • Destruction's Divide (minor): Coalescence can be switched to only heal or only damage, and either mode is 30% stronger.
  • Ethical Nourishment (minor): The first 30 healing Biotic Orb gives each ally it reaches lands instantly.
  • Reversal (major): Activating Biotic Orb again sends it back the way it came.
  • Phantom Step (major): Fade lasts 0.5 seconds more and Moira jumps 50% higher.

Orisa

  • Defense Protocol (minor): While charging Terra Surge, Orisa regenerates 100 health per second.
  • Mobile Fortification (minor): During Fortify, Orisa keeps her full movement speed and builds no heat.
  • Heavy Javelin (major): Energy Javelin knocks enemies back 25% harder and deals 15 more damage when it pins them to a wall.
  • Protective Barrier (major): Javelin Spin is swapped for an ability that throws out a barrier.

Pharah

  • Concussive Force (minor): Concussive Blast's explosion can deal up to 30 damage.
  • Helix Shields (minor): 125 of Pharah's health becomes shields, and direct Rocket Launcher hits kick off her passive shield regeneration.
  • Fuel Stores (major): Jet Dash refills 50% fuel, and Pharah's maximum overfuel goes up by 100%.
  • Rocket Salvo (major): After any movement ability, Pharah's next primary fire adds two spiralling mini-rockets that each explode for 30 damage.

Ramattra

  • Relentless Form (minor): Eliminations during Nemesis Form add 2 seconds to it, or half that during Annihilation.
  • Prolonged Barrier (minor): Void Barrier lasts 25% longer and is 25% bigger.
  • Void Surge (major): Firing Void Accelerator continuously sends out 6 extra projectiles every so often.
  • Nanite Repair (major): Ramattra heals 100 health per second while standing in Ravenous Vortex.

Reaper

  • Soul Reaving (minor): Reaper picks up Soul Globes left by dead enemies to heal 50.
  • Lingering Wraith (minor): Exiting Wraith Form makes Reaper 30% faster for 2 seconds.
  • Shadow Blink (major): Shadow Step casts and recharges 25% faster but has 25% less range.
  • Trigger Finger (major): Using an ability or reloading resets the cooldown of Dire Triggers.

Reinhardt

  • Crusader's Fire (minor): Stunning an enemy gives back a Fire Strike charge, letting Reinhardt hold as many as 3.
  • Crusader's Resolve (minor): With Barrier Field up, Reinhardt's passive health regeneration starts 75% sooner.
  • Shield Slam (major): While Barrier Field is up, Reinhardt can use it to hit and knock back enemies.
  • Ignited Fury (major): Each enemy hit by Fire Strike gives Reinhardt 2 seconds of 25% faster attack speed.

Roadhog

  • Scrap Hook (minor): Each successful hook puts 4 rounds back in Scrap Gun.
  • Here, Piggy Piggy (minor): While Whole Hog is running, Chain Hook comes back 80% faster.
  • Hogdrogen Exposure (major): Take a Breather also heals allies nearby for 50% of what it heals Roadhog.
  • Toxic Exhaust (major): Holding Trash Compactor makes it dangerous to stand in front of Roadhog: 30% slow plus 20 damage per second.

Shion

  • Survival Instinct (minor): The overhealth from Evade lasts 1 second longer.
  • X Machina (minor): Against enemies under half health, Execution deals 20% more damage.
  • Refuel (major): Joyride heals Shion for 50 right away, then 20 more every second it stays active.
  • Faces of Death (major): Shion gets the passives of every other Damage sub-role: Recon, Specialist and Sharpshooter.

Sierra

  • Full Flight (minor): Anchor Drone can fly and grapple 25% farther.
  • Tight Grip (minor): Helix Rifle's spread closes 70% faster and opens back up 30% slower.
  • Medi-Drone (major): Anchor Drones carry a medkit Sierra can use to heal.
  • Locked In (major): Landing Tracking Shot on an enemy gives Sierra 20% faster attack speed for 2 seconds.

Sigma

  • Kinetic Cycle (minor): Projectiles soaked up by Kinetic Grasp also lower Accretion's cooldown.
  • Hyper Regeneration (minor): Experimental Barrier regains health equal to 30% of Hyperspheres' damage.
  • Hyper Strike (major): After every 5 direct Hypersphere hits, Sigma's next Quick Melee that connects lifts and knocks enemies away.
  • Levitation (major): Press and hold Double Jump to float upward for a moment.

Sojourn

  • Overcharged (minor): During Overclock, Railgun can hold 50 more energy.
  • Deceleration Field (minor): Disruptor Shot slows the enemies it hits by 25%.
  • Friction Generators (major): Power Slide builds as much as 75 energy.
  • Dual Thrusters (major): Power Slide has a second charge, and its jump turns into sideways movement instead of height.

Soldier: 76

  • Helix Propulsion (minor): Helix Rockets fly 50% faster.
  • Tactical Salvo (minor): While Tactical Visor is active, Helix Rockets recharge 80% faster and fire without interrupting Heavy Pulse Rifle.
  • Full Stride (major): Sprint's speed bonus builds up by a further 25% across 2 seconds.
  • Stim Pack (major): Biotic Field is swapped for Stim Pack: using it heals Soldier: 76 by 30 every second and boosts his attack speed 20%, both for 5 seconds.

Sombra

  • Life Hack (minor): When Sombra casts EMP, allies around her also get Hotfix.
  • CTRL ALT ESC (minor): If Sombra teleports with Translocator while under half health, her passive health regeneration starts.
  • Data Packet (major): Each health pack hacked with Hotfix cuts 4 seconds off Hotfix's cooldown.
  • Cybersecurity (major): Allies under half health get twice the healing from Cyberspace.

Symmetra

  • Sentry Capacity (minor): Sentry Turret has one more charge.
  • Perfect Alignment (minor): Photon Projector's primary fire reaches 20% farther.
  • Hovering Barrier (major): Teleporter can instead make a barrier that moves forward; press E (default) again to slow it down.
  • Shield Battery (major): Symmetra regenerates 20 shields each second while she stays close (10 meters or less) to her teleporter.

Torbjörn

  • Hammer Time (minor): Torbjörn moves 20% faster with Forge Hammer out.
  • Pre-Heated (minor): Activating Molten Core also triggers Overload.
  • Anchor Bolts (major): Deploy Turret can be thrown 25% farther and can stick to walls and ceilings.
  • Overloaded Turret (major): Overload powers up Torbjörn's turret for 5 seconds, raising its health and damage.

Tracer

  • Temporal Regen (minor): Tracer's passive health regeneration kicks in sooner than normal.
  • Kinetic Reload (minor): Each melee hit reloads 12 ammo.
  • Blink Packs (major): Picking up a health pack gives back 1 Blink charge.
  • Quantum Entanglement (major): Recall gives Tracer 50 overhealth and 20 ammo, which decay over time.

Vendetta

  • Extra Edge (minor): Projected Edge uses 25% less energy.
  • Raging Storm (minor): Whirlwind Dash keeps spinning for 3 more hits of 30 damage across a wide area.
  • Siphoning Strike (major): Overhead strikes heal Vendetta for 40% of their damage.
  • Relentless (major): Onslaught can build 3 extra stacks, each giving 5% attack speed and 3% movement speed.

Venture

  • Deep Burrow (minor): While burrowed, Drill Dash travels 75% farther.
  • Excavation Exhilaration (minor): During Tectonic Shock, Venture's cooldowns recover 300% faster.
  • SMART Extender (major): Press E (default) to empower SMART Excavator; for 4 seconds its top projectile range grows by 100%.
  • Covered In Dirt (major): Damage dealt with Clobber gives as much as 40 Explorer's Resolve shields.

Widowmaker

  • Scoped Efficiency (minor): A scoped shot uses 3 ammo rather than 5.
  • Sniper's Instinct (minor): For 2 seconds after Grappling Hook, scoped shots charge 100% faster.
  • Seeker Mine (major): Venom Mine no longer disappears once triggered, and it shoots poison darts at any enemy that comes within 10 meters.
  • Widow's Bite (major): Scoped shots can overcharge to 125% and pierce through enemies at full charge.

Winston

  • Electric Charge (minor): For every enemy hit by Tesla Cannon's primary fire, Winston moves 10% faster, up to 30%.
  • Heavy Landing (minor): In Primal Rage, Jump Pack deals more damage over a larger area, up to 75% more, while Winston is airborne.
  • Chain Lightning (major): Hits from a fully charged secondary fire jump to as many as 2 more targets.
  • Revitalizing Barrier (major): Allies inside Barrier Projector heal 35 health per second.

Wrecking Ball

  • Steamroller (minor): Roll impacts deal 100% extra damage to Tanks.
  • Multi-Ball (minor): Within 5 seconds of using Minefield, press Q (default) to drop 7 more mines.
  • Hang Time (major): Piledriver takes longer to wind up but lets Wrecking Ball steer in the air and deal as much as 50% more damage.
  • Adaptive Barrier (major): Activating Adaptive Shield also creates a barrier that lasts 1 second.

Wuyang

  • Overflow (minor): Activating Rushing Torrent gives Wuyang 10 ammo and 50% of his healing resource.
  • Balance (minor): Damaging enemies with water orbs raises Restorative Stream's passive healing 30% for 2 seconds.
  • Ebb and Flow (major): Guardian Wave returns to where it started.
  • Falling Rain (major): Wuyang controls 3 water orbs at once, but they deal 60% less damage and have a 25% smaller empowered explosion.

Zarya

  • Jump-Ups (minor): Zarya's secondary fire pushes her back 75% harder.
  • Spotter (minor): Projected Barrier starts the ally's health regeneration and makes them 20% faster.
  • Extra Oomph (major): With a barrier up, damage from Particle Cannon's beam builds energy.
  • Energy Lance (major): Particle Cannon's beam passes through enemies.

Zenyatta

  • Discordant Repair (minor): Zenyatta heals for 15% of the damage he deals to enemies affected by Discord Orb.
  • Ascendance (minor): Hold Double Jump to hover in place for as long as 3 seconds.
  • Focused Destruction (major): Secondary fire charges up 20% faster, with room for 1 more Orb of Destruction.
  • Dual Harmony (major): Zenyatta gets a second Harmony Orb, but each heals at 70% strength.