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Hero Playbooks / Overwatch / Role playbooks / Damage

Damage playbook

Setup & first fight

  • Take an off-angle: high ground or a side spot near cover, so the enemy has to choose between watching you and watching your tank. Pick one you can leave quickly.
  • Time flanks so they land as your tank engages. Going in alone or too deep is the most common way to die for nothing.

Mid-round

  • Choose targets on purpose: supports and exposed or isolated heroes first, and join your team's focus instead of pouring damage into the front line.
  • Pressure counts even without kills. Making supports heal and forcing out cooldowns opens the fight for everyone.

Ult tracking & regroup

  • Damage ults do most when the enemy is bunched up or has just spent its support ult. If they have a save ready, bait it first or wait.
  • Track a few enemy ultimates rather than all five: the one that wins fights and the one that saves them. Judge their charge from last fight's damage and healing and from how long ago they used it.
  • Avoid stacking two ultimates to win one fight, especially into a counter you haven't baited. It leaves you behind for the next fight.
  • After a lost fight, stop taking extra peeks. Back off, meet at one spot and go back in together, because trickling in one at a time loses the next fight too.

Overtime & last fight

  • Overtime only holds while someone alive is actually on the objective (point, payload or robot). Standing near it doesn't count.
  • In a round's final fight there is nothing left to save ultimates for, so use them freely.